Prior to this comp I was running a YQ as my Main DPS and everything worked fine, but since I like Clara for her playstyle more, Ill be using her now for overlord. Every time I hit autobattle I want to lose my vision for a moment. My main team is Clara - M7 - Luocha - TY. I believe it also gets dynamically easier to pull a 5 star after 75 pulls, meaning that 90 pity should be incredibly uncommon, with 75-80 being much more likely. Ive seen it in numerous CRPGs and other turn-based. The game is split into two modes: overworld and battle. It's a cute simulator, but it doesn't follow the pity counter and rates correctly. Honkai: Star Rail is a turn-based RPG very similar to old-school JRPGs (especially the Final Fantasy series). I then pulled Welt at 90 pulls and didn't get Seele till 180. For example, I "pulled" on the Seele banner and got a Bronya at 25, so that should've reset the pity count to 1, meaning that the worst-case scenario for Seele would be 115 pulls total (90 + 25) and that I could never get a different 5 star before pulling Seele. On the limited banners, it doesn't seem to count pre-pity 5 stars at all and only counts the ones in intervals of 90.On the Departure Warp, the 50th being a 5 star should be ignored because the guarantee of the 50th being a 5 star should get lifted if you pull one earlier (so you wouldn't more "realistically" gotten 3 instead of 4).It looks like it's coded to give 5 stars whenever pity (50 in the Departure Warp, 90 in the normal ones) is reached, regardless of whether a 5 star was pulled earlier.
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